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Telmahre is an interactive cinematic character drama that explores the defining moments in the decline of Tobias Rosseau, a man obsessed with control over disease. Modeled after classic adventure games like Myst, Telmahre combines live-action video, period costumes, stylized computer graphics, and real-time 3D game engine technology to explore five key moments in Tobias' life. In the end, the Player must decide whether Tobias Rosseau is a redeemable person, whether to free him or leave him forever trapped behind the walls of Castle Telmahre. |
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Team: Produced by Michael Steffen as a Masters Thesis Project for the Division of Interactive Media, USC School of Cinema-Television. (c) 2002-2006, Michael Steffen |
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The Christmas Party is a 3D computer game prototype that features animated versions of well-known Christmas characters at a holiday gathering. Each character has specific "likes" and "dislikes" and will react to various objects placed in the room by the player. For example, Scrooge loves money so he wants to be as close to the Donations Box as possible. On the other hand, he hates Christmas, and so he'll do anything to avoid it. Produced by Michael Steffen as an intermediate project for Experiments in Interactivity, Division of Interactive Media, USC School of Cinema-Television. (c) 2004, Michael Steffen |
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The Room of Understanding is an interactive DVD where viewers follow a mysterious librarian through a series of rooms using their remote control. But the viewer will find that the journey toward understanding is seldom a simple matter. Written and Produced by Michael Steffen (c) 2004, Michael Steffen |